HEAVEN/HELL skills comparison
AIM
Holy: Add-on damage increase up to 500% of the weapon's attack damage.
Dark: Charge up time reduce by 0.5 second.
RUNNING FIRE
Holy: A 50% chance to gain extra 20 points of vigor.
Dark: A 50% chance that cause the normal attack rate to increase 30% for 6 seconds.
REPULSE ARROW
Holy: Skill cooldown time for skill reduce by 2 seconds.
Dark: A 33% chance to gain extra 30 points of vigor when hit the enemy.
BINDING ARROW
Holy: A 25% chance to enseal the enemy for 5 seconds.
Dark: A 25% chance to stun the opponent for 3 seconds.
IMPACT ARROW
Holy: Stun duration increase by 1 second.
Dark: Increase the critical hit rate by 10% for 10 seconds.
LETHAL ARROW
Holy: Can inflict an absolute damage to the enemy even when it close up to oneself.
Dark: The add-on damage increase by 500 point and reduce 2 seconds of cooldown time.
ARROW SHOWER
Holy: During discharge of Arrows Bombard, the damage done to oneself is reduce by 33%.
Dark: The interval between two waves of attack is reduce by 0.5 second.
FALLING THUNDER
Holy: A 25% chance to gain extra 20 points of vigor.
Dark: Skill cooldown time is increase by 2 seconds, but the attack will 100% hit the target.
WAILING SKY
Holy: The duration for the metal elemental defense reduction is increase by 10 seconds.
Dark: A 10%% chance to render the enemy into paralysis state for 3 seconds.
THUNDER CLAP
Holy: Chanting time reduce by 0.5 second, cooldown time reduce by 1 second.
Dark: Add-on damage increase by 800.
CLAWS OF HEAVEN
Holy: Within the duration, when target is under the state effect, both its' physical
and magic attack damage will reduce by 20% base on the equipment attack value.
Dark: The duration is reduce to 15 seconds, and cause 50% speed reduction to the target.
BLAZING ARROW
Holy: The add-on fire elemental damage increase up to 60%.
Dark: After the skill is being cast upon oneself, there is an extra
70% fire elemental damage add-on for 20 seconds.
GLACIAL ARROW
Holy: Will cause the physical attack to transmute into water elemental damage.
Dark: Skill has a 20% chance that vigor will not be consumed yet increase by 25.
DARTING SERPENT
Holy: For each poison damage that the target suffers, will cause it to loss
another 100 points of vigor at the same time.
Dark: Poison damage duration is reduce by 3 seconds.
PIERCING ARROW
Holy: Bleeding duration reduce by 3 seconds.
Dark: For every damage that the target suffers, oneself can absorb 40 hit points.
SPLINTERING ARROW
Holy: Reduce 20% of hit point upper limit.
Dark: Increase 10% of critical hit rate within 15 seconds.
WING SKILLS: NONE (ewan ko kung bakit.. ala eh.. )
HUNDRED PACES
Holy: The extra attack distance increase to 14 meter.
Dark: An increment of 10% to the precision rate when attacking a distant target.
An increment of 1% to the critical hit rate when attacking a distant target.
BOW MASTERY
Holy: The extra attack damage that attain from the equipment attack value is increase to 90%.
Dark: Long range weaponary increase 1% chance of critical hit rate when attack.